HOMECOMPANIESMYTHRISE STUDIOS

Mythrise Studios

A myth doesn't start out legendary. It gets there the slow way, through the years where nobody's watching and quitting would be reasonable. The rise is the part we named the studio after. When someone tells us "that's not how this genre works," we treat it as the starting point. Entertaining someone for thirty hours is the minimum. We want a player to close one of our games and, on some hard Monday months later, remember they can keep going. Our characters earn what they get through struggle and consequence. So do the people playing them. We don't hand anyone a win. That discipline runs the studio too. We pay for the craft underneath a game before a deadline forces us to, because nobody builds something great while fighting their own tools. A game ships when we've actually made it good, not when we've run out of calendar. We hire the people who'd be making games tonight whether or not we ever called back.

Orlando, Florida1-10 employeeswww.mythrisestudios.com

2

OPEN JOBS

2

TOTAL POSTED

ABOUT MYTHRISE STUDIOS

A myth doesn't start out legendary. It gets there the slow way, through the years where nobody's watching and quitting would be reasonable. The rise is the part we named the studio after. When someone tells us "that's not how this genre works," we treat it as the starting point. Entertaining someone for thirty hours is the minimum. We want a player to close one of our games and, on some hard Monday months later, remember they can keep going. Our characters earn what they get through struggle and consequence. So do the people playing them. We don't hand anyone a win. That discipline runs the studio too. We pay for the craft underneath a game before a deadline forces us to, because nobody builds something great while fighting their own tools. A game ships when we've actually made it good, not when we've run out of calendar. We hire the people who'd be making games tonight whether or not we ever called back.