HOMEJOBS3D APPLIED RESEARCH ENGINEER @ AVATAROS
BACK TO ALL JOBS
RAREprogramming

3D Applied Research Engineer @ AvatarOS

Unreal Source #salary-jobs

RemoteremotePosted 21 days ago

// REQUIRED SKILLS

unityunrealpython3dvfxmayaar
// JOB DESCRIPTION

**Responsibilities**

We’re looking for an Applied Research Engineer who sits at the intersection of machine

learning, real-time 3D graphics, and systems engineering. You don’t need to have shipped a

production avatar system or written a Gaussian splat renderer — but you should have the

foundations to learn fast, prototype with confidence, and translate cutting-edge research into

working systems. You’ll work closely with ML engineers, graphics engineers, and technical

artists to push the frontier of real-time digital humans.

**Qualifications**

A degree in Computer Science or a related technical field, or equivalent experience.

3D math and geometry — comfortable with point clouds, meshes, transformations, and

the concepts underlying modern representation methods.

ML fundamentals — you understand model architectures, loss functions, training

dynamics, and can read a paper and implement it.

Strong Python.

Experience with a deep learning framework (PyTorch or TensorFlow) beyond tutorial

level.

Hands-on experience with a real-time engine (Unreal Engine, Unity) or a content/VFX

pipeline tool (Houdini, Maya, or similar DCC) — ideally some exposure to both worlds.

**How to Apply**

james@avataros.com

Ready to Apply?

LOGIN TO APPLY