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RAREprogramming

3D Artist

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dar
// JOB DESCRIPTION

**Responsibilities**

Create high-quality, game-ready 3D assets for a rail/transit simulation project, including trains, stations, buildings, infrastructure, props, and environmental assets.

Responsibilities include modeling from reference material and technical drawings, clean UV unwrapping, PBR texturing, material creation, LOD creation, collision setup, and optimization for real-time use. Assets must maintain strong visual accuracy while staying within appropriate performance budgets.

The artist may be responsible for both exterior and interior assets, including detailed train interiors/cabs and station environments. Work must be organized, accurately scaled, and prepared for implementation in Unreal Engine.

**Qualifications**

• Strong portfolio demonstrating professional-quality hard-surface and environmental 3D modeling.

• Experience creating optimized, game-ready assets for Unreal Engine.

• Experience with UV unwrapping, baking, PBR texturing, materials, LODs, collision, and texture optimization.

• Ability to create accurate models from photographs, measurements, diagrams, blueprints, and other references.

• Experience modeling trains, transit vehicles, stations, architecture, or similar complex mechanical/environmental assets strongly preferred.

• Familiarity with the asset quality, optimization standards, and workflow used in simulations or comparable Unreal Engine railway simulations is highly preferred.

• Must understand the difference between a highly detailed render model and an optimized real-time production asset.

• Reliable communication and ability to meet agreed milestones.

• Must be willing to sign an NDA before receiving confidential project information.

**How to Apply**

Please submit your portfolio/reel along with examples of your best game-ready 3D work. Include any examples of trains, vehicles, stations, architecture, or Unreal Engine projects if available. Please also describe your experience with Unreal Engine, optimization, UV/texturing workflows, and whether you have previously created assets for similar simulation titles. Rates may be hourly or milestone-based depending on experience and scope. Email neuprojects2@gmail.com

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Application deadline: November 22, 2026

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