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RARENEWprogramming

3D Character Artist - Neo Soft Entertainment

Unreal Source #freelance-jobs

Remote (South America Preferred)remotePosted 17 hours ago

// REQUIRED SKILLS

unreal3dblendermayazbrushar
// JOB DESCRIPTION

**Responsibilities**

• This request is for quotation only, no commitment yet

• Create 1 complete game ready 3D character for Unreal Engine 4, compatible with the UE4 Mannequin skeleton (or a provided UE4 skeleton)

• High poly sculpt and clean low poly retopology

• UV unwrap and baking (normal, AO, curvature, etc)

• Full PBR texturing (BaseColor, Normal, Roughness, Metallic, AO) in 2K or 4K

• Full rigging and skinning to the UE4 skeleton with clean weights and proper deformation

• Export final FBX + textures, and provide a quick UE4 import test to validate scale and deformations

• Deliverables: FBX, textures (PNG or TGA), plus source files (Blender or Maya, ZBrush, Substance) if included in your quote

**Qualifications**

• Portfolio with real time characters, preferably Unreal Engine 4 or 5

• Strong anatomy, topology, UVs, and baking workflow

• Proficiency with Blender or Maya, ZBrush, and Substance Painter

• Proven experience rigging and skinning to the UE4 Mannequin skeleton and respecting retargeting constraints

• Ability to follow poly and texture budgets, naming conventions, and technical requirements

• Clear communication, accepts feedback, reliable delivery

• For the quote, include: total price for 1 character, turnaround time, what is included, revision limits, and separate prices for extras (facial rig, hair cards, cloth simulation, additional outfits, LODs)

**How to Apply**

DM me here :)

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