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RAREart

3D Character Artist & Rigger

Lord of the Line LLC

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

3dmayaar
// JOB DESCRIPTION

**Responsibilities**

• Fix weight painting issues on 9 modified characters (stylized WoW-aesthetic), ensuring proper movement like the originals. Weight issues vary from minor to moderate, but a majority should only be minor.

• Restore inner-mouth geometry and textures across some of the characters. You will have access to original FBX files to restore the mouth.

• Modify an existing three-headed dog model by adding mouth slits, modeling teeth, and adjusting the paws to look more canine (paws currently appear demonic).

• Perform minor character and texture tweaks, such as adding spandex to a character's texture and adding musical notes to the cheek of another.

• Make modifications to 2-3 existing props (a lyre, staff, and floating book). Changes are mostly minor, except maybe the staff which requires kitbashing two staffs together and matching their textures.

**Qualifications**

• Proficient in 3D weight painting, stylized modeling, and texturing using Maya.

• Experience importing UE5-exported FBX files into Maya to extract, merge, and transfer weights/geometry onto current working rigs.

• Must export clean FBX files that work seamlessly in UE5.6. You must preserve the existing bone hierarchies and naming conventions.

• Ability to seamlessly match the stylized, hand-painted classic World of Warcraft visual aesthetic.

**How to Apply**

DM me a link to your portfolio showcasing your stylized character work, technical rigging cleanup, or kitbashing. Confirm your availability to complete and deliver all assets by July 19th or sooner. Target budget is $500. IMPORTANT: Please start your DM with LOTL so I know you read this.

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Application deadline: November 22, 2026

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