3D Character/Creature Artist
UNDISCLOSEDStudios
// REQUIRED SKILLS
**Responsibilities**
We're a small indie studio working on a multiplayer PvP game in UE5 with strong traction and a growing community.
We need a 3D Artist who can create stylised animal characters, skins, and cosmetic variations. You should have a genuine understanding of animal anatomy and be able to translate that into game-ready models with personality.
What you'd be doing:
→ Creating stylised animal character models and skin variants
→ Designing cosmetic items and visual customisation options
→ Working within a defined art style while pushing creative ideas
→ Delivering game-ready assets optimised for multiplayer
**Qualifications**
Technical requirements:
→ Strong character/creature modelling skills (Blender, Maya, or ZBrush)
→ Experience with UE5 asset pipelines
→ Understanding of optimised game-ready models (clean topology, sensible poly budgets)
→ Texturing and material work that holds up in a forward shading pipeline
**How to Apply**
DM Me with your portfolio