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RAREprogramming

3D Environment & Asset Artist (Unreal Engine 5)

Unreal Source #freelance-jobs

Remote / WorldwideremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dblenderar
// JOB DESCRIPTION

**Responsibilities**

  • Create high-quality, game-ready 3D assets (meshes, textures, and materials) optimized for Unreal Engine 5.
  • Organize, assemble, and package assets into clean, cohesive, and professional Fab/UE Marketplace asset packs.
  • Set up proper collision, LODs, and lightmap UVs to ensure all assets are fully optimized for real-time performance.
  • Create functional, clean master materials and material instances within UE5.
  • Build attractive, well-lit demo/showcase scenes to display the asset packs effectively.
  • **Qualifications**

  • Strong portfolio showcasing high-quality, game-ready 3D models, PBR texturing, and Unreal Engine 5 integration.
  • Proficiency in industry-standard modeling and texturing software (e.g., Blender, Substance Painter).
  • Solid understanding of the Unreal Engine 5 pipeline, including the material graph, Nanite, and Lumen.
  • High attention to detail, maintaining clean topology, efficient UV mapping, and optimized texture usage.
  • Self-motivated and able to work independently to meet consistent asset delivery milestones.
  • Previous experience preparing and publishing assets for platforms like Fab, ArtStation, or Unreal Engine Marketplace is a major plus.
  • **How to Apply**

    Please send a link to your portfolio (ArtStation, Google Drive, etc.), a brief introduction, and your rates to [Insert Your Email or Discord Username].

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    Application deadline: November 22, 2026

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