**Responsibilities**
Create high-quality, game-ready 3D assets (meshes, textures, and materials) optimized for Unreal Engine 5.Organize, assemble, and package assets into clean, cohesive, and professional Fab/UE Marketplace asset packs.Set up proper collision, LODs, and lightmap UVs to ensure all assets are fully optimized for real-time performance.Create functional, clean master materials and material instances within UE5.Build attractive, well-lit demo/showcase scenes to display the asset packs effectively.**Qualifications**
Strong portfolio showcasing high-quality, game-ready 3D models, PBR texturing, and Unreal Engine 5 integration.Proficiency in industry-standard modeling and texturing software (e.g., Blender, Substance Painter).Solid understanding of the Unreal Engine 5 pipeline, including the material graph, Nanite, and Lumen.High attention to detail, maintaining clean topology, efficient UV mapping, and optimized texture usage.Self-motivated and able to work independently to meet consistent asset delivery milestones.Previous experience preparing and publishing assets for platforms like Fab, ArtStation, or Unreal Engine Marketplace is a major plus.**How to Apply**
Please send a link to your portfolio (ArtStation, Google Drive, etc.), a brief introduction, and your rates to [Insert Your Email or Discord Username].