HOMEJOBS3D GENERALIST: MODELER & ENVIRONMENT ARTIST @ROUGHEDGELTD
BACK TO ALL JOBS
RAREart

3D Generalist: Modeler & Environment Artist @RoughEdgeLTD

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

3dshaderblenderar
// JOB DESCRIPTION

**Responsibilities**

We are seeking a versatile 3D Generalist for asset creation and level design. You will enjoy high artistic freedom and zero micromanagement in exchange for hitting quotas reliably.

Art Style & Gameplay:

Aesthetic: Exaggerated semi-realism with a stylized twist (not cartoony).

Assets: Optimized low-poly with prominent details; sharp textures (512 to 2048).

Layouts: Medium-sized maps optimized for tight, close-quarters tank combat (CQB), tactical POIs, and class-based abilities.

Core Responsibilities & Skills:

3D Modeling & Texturing (Blender)

Strict Manifold Geometry: Topology isn't important, 100% watertight/manifold assets.

Technical Pipeline: UV unwrapping, UCX collision meshes, and in-engine LOD creation.

Environment Art & Level Design:

Collaborative set-dressing, tactical map layouts, and environmental storytelling.

Basic shader programming, lighting, and a heavy focus on performance optimization.

Bonus Points:

Experience with Data Flow and Geometry Collections. (Destructible Environments)

**Qualifications**

Technical Skill Checklist -

3D Modeling:

• Fully Manifold Assets

• UCX Collision Mesh Knowhow

• Detail-Oriented Low-Poly Creation

• Efficient UV/Texturing

• In-Engine LOD Creation

Environment Art:

• Tactical Set-Dressing

• Environmental Storytelling Layouts

• Shader Programming Knowledge

• Lighting Experience

• Strong Focus on Optimization

**How to Apply**

DM @RoughEdgeLTD directly

Want more jobs like this?

Get weekly indie game dev jobs delivered to your inbox. No spam.

Ready to Apply?

Application deadline: November 22, 2026

LOGIN TO APPLY