3D Generalist: Modeler & Environment Artist @RoughEdgeLTD
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// REQUIRED SKILLS
**Responsibilities**
We are seeking a versatile 3D Generalist for asset creation and level design. You will enjoy high artistic freedom and zero micromanagement in exchange for hitting quotas reliably.
Art Style & Gameplay:
Aesthetic: Exaggerated semi-realism with a stylized twist (not cartoony).
Assets: Optimized low-poly with prominent details; sharp textures (512 to 2048).
Layouts: Medium-sized maps optimized for tight, close-quarters tank combat (CQB), tactical POIs, and class-based abilities.
Core Responsibilities & Skills:
3D Modeling & Texturing (Blender)
Strict Manifold Geometry: Topology isn't important, 100% watertight/manifold assets.
Technical Pipeline: UV unwrapping, UCX collision meshes, and in-engine LOD creation.
Environment Art & Level Design:
Collaborative set-dressing, tactical map layouts, and environmental storytelling.
Basic shader programming, lighting, and a heavy focus on performance optimization.
Bonus Points:
Experience with Data Flow and Geometry Collections. (Destructible Environments)
**Qualifications**
Technical Skill Checklist -
3D Modeling:
• Fully Manifold Assets
• UCX Collision Mesh Knowhow
• Detail-Oriented Low-Poly Creation
• Efficient UV/Texturing
• In-Engine LOD Creation
Environment Art:
• Tactical Set-Dressing
• Environmental Storytelling Layouts
• Shader Programming Knowledge
• Lighting Experience
• Strong Focus on Optimization
**How to Apply**
DM @RoughEdgeLTD directly
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Application deadline: November 22, 2026