3d Hard surface artist (Rev-share)
Unreal Source #rev-share-jobs
// REQUIRED SKILLS
**Responsibilities**
Create game-ready hard surface assets (props, vehicles, weapons, environment pieces, machinery, etc.)
Model with clean topology optimized for real-time performance
Produce UVs and textures (or work cleanly with a texture artist if roles are split)
Follow style guides, scale, and naming conventions
Implement assets into the engine (or prepare them for import)
Iterate on feedback and make revisions as needed
Collaborate closely with designers, environment artists, and programmers
Manage tasks independently and meet agreed-upon milestones
**Qualifications**
Solid understanding of hard surface modeling fundamentals
Experience with tools such as Blender, Maya, 3ds Max, ZBrush (as needed)
Familiarity with PBR workflows and texture tools (Substance Painter/Designer or equivalent)
Knowledge of game engine constraints (UE5 or Unity preferred)
Ability to balance visual quality and performance
Portfolio demonstrating hard surface assets (personal or professional work accepted)
Comfortable working in a rev-share / indie team environment
Good communication and reliability (this matters more than AAA credits)
**Rev-share agreement and NDA will be signed upon acceptance of role**
**Must have a portfolio e.g. artstation, behance, etc. NO GOOGLE DRIVE is accepted**
Optional nice to have:
Experience shipping a game or playable demo
Familiarity with version control (Git, Perforce)
Basic knowledge of LODs, collision meshes, or trim sheets
**How to Apply**
DM sgtkoolaid directly regarding Hard surface Artist position.