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AI Gameplay Programmer

Visionary Studios

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealc++multiplayerar
// JOB DESCRIPTION

**Responsibilities**

We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.

The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, pedestrian behavior, emergency response gameplay, and open-world interactions.

We're looking for an AI Gameplay Programmer to help build and expand our pedestrian AI systems, while also contributing to our vehicle AI and simulation systems.

Ability to work and communicate with an international and passionate team.

**Qualifications**

Strong experience with Unreal Engine 5 and C++.

Professional or demonstrable experience developing gameplay and AI systems.

Hands-on experience developing vehicle AI.

Strong understanding of vehicle physics and the interaction between AI systems and vehicle movement.

Experience with pathfinding, navigation, steering, obstacle avoidance, or traffic simulation.

Experience with multiplayer replication and networked gameplay.

Ability to design and implement scalable, data-driven gameplay and AI systems.

Ability to work independently within an existing codebase and take ownership of features.

Strong problem-solving skills and the ability to work through complex technical systems.

Comfortable collaborating across AI, gameplay, physics, and simulation systems.

Willingness to learn and work with custom frameworks and systems.

Send:

Portfolio or examples of relevant work

Brief explanation of your experience with AI programming in Unreal

Examples of pedestrian, vehicle, traffic, or simulation systems you've worked on

**How to Apply**

Contact: business@playresponding.com / Discord: #DySands

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Application deadline: November 22, 2026

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