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Animation Programmer

Unreal Source #salary-jobs

RemoteremotePosted 24 days ago

// REQUIRED SKILLS

unrealc++mobilepcarremote
// JOB DESCRIPTION

**Responsibilities**

  • Own animation gameplay programming for character locomotion, traversal, and overall movement feel
  • Extend and maintain our custom ALS version (locomotion stack), ensuring clean integrations and long-term maintainability
  • Work with root motion pipelines, Motion Warping, and Distance Matching to achieve high-quality, responsive movement and combat transitions
  • Partner closely with Design and Animation to translate requirements into robust systems and fast iteration loops
  • Build debugging and visualization tools when needed (animation state debugging, root motion / warp diagnostics, network troubleshooting)
  • Optimize animation-related runtime cost for PC and mobile targets (tick cost, anim graph complexity, update rates, LOD strategies)
  • **Qualifications**

  • Strong Unreal Engine 5 experience in C++ with a focus on animation/gameplay integration
  • Proven experience shipping or building networked character movement systems (replication and typical pitfalls)
  • Hands-on experience with:
  • - ALS (Advanced Locomotion System) or comparable custom locomotion frameworks

    - Root motion workflows in Unreal

  • Solid understanding of animation architecture in UE (AnimBlueprints, montages, state machines, notifies, curves) and how to drive it from C++
  • Ability to translate design requirements into production-ready traversal mechanics
  • Strong debugging skills, clean coding practices, and ownership mindset
  • Comfortable working fully remote with clear communication and proactive progress updates
  • Experience with IK Rig / Retargeter, procedural IK, and animation toolchains
  • **How to Apply**

    Send an e-mail to careers@kiagu.com with [KCTA] in the subject line, containing your CV, Portfolio, you salary expecation for fulltime (40hr/week)

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