**Responsibilities**
Own animation gameplay programming for character locomotion, traversal, and overall movement feelExtend and maintain our custom ALS version (locomotion stack), ensuring clean integrations and long-term maintainabilityWork with root motion pipelines, Motion Warping, and Distance Matching to achieve high-quality, responsive movement and combat transitionsPartner closely with Design and Animation to translate requirements into robust systems and fast iteration loopsBuild debugging and visualization tools when needed (animation state debugging, root motion / warp diagnostics, network troubleshooting)Optimize animation-related runtime cost for PC and mobile targets (tick cost, anim graph complexity, update rates, LOD strategies)**Qualifications**
Strong Unreal Engine 5 experience in C++ with a focus on animation/gameplay integrationProven experience shipping or building networked character movement systems (replication and typical pitfalls)Hands-on experience with: - ALS (Advanced Locomotion System) or comparable custom locomotion frameworks
- Root motion workflows in Unreal
Solid understanding of animation architecture in UE (AnimBlueprints, montages, state machines, notifies, curves) and how to drive it from C++Ability to translate design requirements into production-ready traversal mechanicsStrong debugging skills, clean coding practices, and ownership mindsetComfortable working fully remote with clear communication and proactive progress updatesExperience with IK Rig / Retargeter, procedural IK, and animation toolchains**How to Apply**
Send an e-mail to careers@kiagu.com with [KCTA] in the subject line, containing your CV, Portfolio, you salary expecation for fulltime (40hr/week)