Animator
Sierra Division
// REQUIRED SKILLS
**Responsibilities**
-Creating camera animation and cinematic sequences in Unreal Engine
-Vehicle animation, including believable movement and driving sequences
-Character animation and looping animations
-Character and asset rigging
-Setting up and working with animation systems inside Unreal Engine
-Creating cinematic shots with strong composition, framing, pacing, and visual storytelling
-Working with directors and artists to turn creative ideas into finished sequences
-Audio-to-face / facial animation, including syncing facial performance to dialogue or audio
-Polishing animation and making sure shots feel natural and cinematic
**Qualifications**
-Strong experience with Unreal Engine
-Solid understanding of animation principles
-Experience with camera animation and cinematics
-Experience animating vehicles
-Good understanding of directing, composition, framing, and cinematic language
-Experience creating character animation loops
-Experience with character and asset rigging
-Experience with facial animation and audio-to-face workflows
-Good eye for timing, movement, and visual storytelling
-Ability to work independently and take direction when needed
-Experience working on games, trailers, films, or cinematic projects
-Experience with Unreal Engine Sequencer
-Familiarity with Control Rig, MetaHuman, or other Unreal animation tools
**How to Apply**
NO DISCORD. Apply only through e-mail: niels@sierradivision.com
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Application deadline: November 28, 2026