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RAREprogramming

Animator

ATS

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealar
// JOB DESCRIPTION

**Responsibilities**

We have a fully working parkour/movement system built in UE5 (custom character + animation blueprint). Looking for an animator to polish, smooth, and expand the animation layer on top of existing mechanics.

Core responsibilities:

  • Refine and replace placeholder animations inside ABP_CommonCharacter
  • Work directly within the existing Animation Blueprint states (movement, wall run, vaults, etc.), swapping or improving animations while maintaining current logic flow.
  • Create / polish parkour movement animations
  • Focus on core traversal set: running, sliding, wall runs, climbs, vaults, and transitions to ensure they feel responsive.
  • Improve animation blending & transitions
  • Tune BlendSpaces, state transitions, and movement interpolation so locomotion feels seamless (no snapping or mechanical stiffness).

  • Work with existing Anim Notifies system
  • Adjust or add notifies (e.g. footsteps, surface traces, SFX triggers like AN_TraceSFX
  • **Qualifications**

  • Strong experience with Unreal Engine 5 animation systems (Animation Blueprints, State Machines, BlendSpaces)
  • Proven work on real-time character animation for games (not just cinematic/film animation)
  • Strong understanding of locomotion systems and gameplay animation responsiveness (parkour, traversal, or action movement is a plus)
  • Experience with animation blending, transitions, and root motion vs in-place setups
  • Comfortable working inside existing systems and iterating directly in-engine (not just delivering external FBX files)
  • Bonus: Experience with parkour / traversal systems (Mirror’s Edge style movement)

    **How to Apply**

    DM

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