Animator Wanted for Indie 1st-Person Dungeon Crawler
Unreal Source #rev-share-jobs
// REQUIRED SKILLS
**Responsibilities**
First-person combat animations (attacks, blocks, casting, reactions)
Enemy behavior animations (melee, ranged, casting, idle, patrol)
**Qualifications**
Team: We’re currently 2 of 3 core members: A full-time Unreal developer building gameplay systems, combat, and animation pipeline A 3D artist creating weapons, armor, and props, with a background in computer science We’re now looking for our third core member: a dedicated animator who can bring the game’s combat and world to life.
I’m looking for an intermediate-level animator to join as a core team member. You’ll be responsible for creating first-person and enemy animations — from combat swings and hits to ambient idles and movement loops. I’ll handle everything else (rigging, implementation, retargeting, etc.), so you can focus purely on producing great animations.
**How to Apply**
🔗 DM me with your reel or portfolio