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RARENEWprogramming
Audio Designer @ SybertStudios
Unreal Source #rev-share-jobs
RemoteremotePosted 17 hours ago
// REQUIRED SKILLS
unrealar
// JOB DESCRIPTION
**Responsibilities**
Ambient soundscapes (apartment, street, shop, all "too quiet," unsettling calm)
SFX (tools, vehicles, doors, UI)
Propaganda broadcasts (CHGNN jingles, transitions)
Music (minimal, atmospheric, subtle unease)
**Qualifications**
Experience with game audio design
Ability to create atmosphere through restraint—this isn't loud horror, it's creeping dread
Familiarity with Unreal Engine audio systems
Portfolio/reel required
**How to Apply**
DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.