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Character Animator (Rigging & Unreal Integration)

Unreal Source #freelance-jobs

RemoteremotePosted 21 days ago

// REQUIRED SKILLS

unrealblendermayamultiplayerar
// JOB DESCRIPTION

**Responsibilities**

Create rigs and skin characters (humanoid and non-humanoid)

Produce high-quality gameplay animations (locomotion, abilities, interactions)

Export and integrate animations into Unreal Engine

Set up and maintain Animation Blueprints, state machines, and blend spaces

Work closely with the Gameplay Developer to ensure animations support gameplay systems

Iterate on animations based on gameplay feedback

Ensure clean handoff and documentation for animation systems

**Qualifications**

Strong experience with Maya or Blender (rigging and skinning required)

Experience creating gameplay-ready animation sets (idle, walk, run, abilities, etc.)

Experience importing and implementing animations in Unreal Engine

Familiarity with Animation Blueprints and basic state machine setup

Ability to collaborate closely with a programmer

Comfortable working in a small indie team

Nice to Have

Experience with non-humanoid rigs

Basic IK setup knowledge

Experience working on co-op or multiplayer games

Previous indie project experience

**How to Apply**

DM on discord: Bicorbcore

Ready to Apply?

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