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Character Artist – Immersive Training Simulation

Omni Wolf

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealshadermayazbrushar
// JOB DESCRIPTION

**Responsibilities**

Immersive real-time training simulation. We are developing a high-fidelity interactive experience where a single realistic character is the focal point.

Seeking a character artist experienced in realistic human creation (MetaHuman optional) to build a production-ready character based on real-person reference images for UE5.

Face & Likeness

Create highly realistic face from photo references

Capture accurate anatomy and subtle micro-expressions

Clean topology for animation and close-up use

Grooming (hair, brows, facial hair) if required

Integration

Deliver character fully integrated in Unreal Engine 5

Optimised for real-time performance

Realistic skin shader setup (SSS, micro detail)

LOD setup where required

Skeleton rigging optional but preferred

**Qualifications**

⚠ Portfolio Required – Only apply if you can show:

Realistic human character work (not stylised or cartoon)

Demonstrated likeness capture from real photo references

Experience with MetaHuman pipeline (MetaHuman Creator, ZBrush/Maya workflows, UE5 integration)

Strong understanding of realistic skin shading and facial detail

UE5 character implementation examples preferred

**How to Apply**

Please Submit a portfolio to jobs@omniwolf.com.au

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