Character Clothing & Equipment 3D Artist
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.
The project is already live on Steam and focuses heavily on systemic simulation.
We're looking for a Character Clothing & Equipment 3D Artist to help modernize and expand our uniforms, tactical equipment, and wearable assets while establishing scalable workflows for future content.
You'll be working on systems such as:
Our goal is to build a highly modular clothing system that allows us to efficiently create and expand uniforms across multiple emergency service departments.
**Qualifications**
We're looking for someone who:
You do NOT need to be perfect in every area. We value quality, problem-solving, and adaptability over a perfect checklist.
Engagement:
Contract-based (with potential for long-term collaboration).
How to apply:
**How to Apply**
Contact: business@playresponding.com / Discord: #DySands
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Application deadline: November 22, 2026