HOMEJOBSCONCEPT ARTIST AND/OR STYLIZED 3D ARTIST - NORO (SOLO INDIE, UE 5.8)
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Concept Artist and/or Stylized 3D Artist - Noro (solo indie, UE 5.8)

Unreal Source #freelance-jobs

Remote, worldwide. Async friendly, no fixed hours.remotePosted 1 month ago

// REQUIRED SKILLS

3darcontract
// JOB DESCRIPTION

**Responsibilities**

Noro is a 2.5D side-view sandbox in UE 5.8: a procedurally generated, fully diggable 3D tile world, dynamic time of day, cel-banded outlined renderer. Systems are far along; visuals near zero. I want a look with real personality, not a competent default.

Two tracks, say which you want.

A) DIRECTION ONLY

  • Style frames of one biome from the actual game camera
  • Palette rules across a full day/night sweep, and per biome and depth layer
  • Shape language and silhouette rules
  • A seven-element colour identity readable under common colourblindness
  • A written style guide I can build against for years
  • B) DIRECTION + PRODUCTION

    Track A, then the first biome: 8-10 single-cell tiles plus variants on one shared palette material; trees and structures assembled from single-cell blocks by generator rules; grid pieces (wall, floor, chest, lamps, torch).

    Tiles are ISM instances, one 100uu cell each - (almost) nothing spans cells, everything reads massed.

    **Qualifications**

    What matters most, across both tracks, is a distinctive and charming look with a personality of its own. The renderer is mine and it can bend. I would rather adapt it to a style worth having than settle for one that is convenient to render.

    Both tracks:

  • A stylized portfolio with strong, readable forms that hold up at gameplay distance and at small scale
  • Comfortable designing for procedural assembly: the style must be rule-based, not dependent on hand-placed composition
  • Able to define a look, not only execute a provided spec
  • Track A: experience building style guides for 3D production, not illustration.

    Track B: you judge your own work in engine rather than in a viewport, and have done modular or tiling sets where pieces combine arbitrarily.

    Nice to have: cel-shaded or outlined projects, procedural content, a shipped indie credit.

    **How to Apply**

    Email narknon0@gmail.com with: 1. Which track 2. Two or three portfolio pieces closest to the right neighbourhood 3. One piece where you set the look yourself, and what you were going for 4. A few lines on how you would approach a tile that must look deliberate when placed a thousand times in arbitrary combinations 5. How you prefer to price, and rough availability Paid work for hire, short written contract, full technical scope document on request. Track A is roughly $600-1,200. Track B starts with a small paid test piece, around $400-700, before committing to the biome scope.

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    Application deadline: November 22, 2026

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