Concept Artist and/or Stylized 3D Artist - Noro (solo indie, UE 5.8)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Noro is a 2.5D side-view sandbox in UE 5.8: a procedurally generated, fully diggable 3D tile world, dynamic time of day, cel-banded outlined renderer. Systems are far along; visuals near zero. I want a look with real personality, not a competent default.
Two tracks, say which you want.
A) DIRECTION ONLY
B) DIRECTION + PRODUCTION
Track A, then the first biome: 8-10 single-cell tiles plus variants on one shared palette material; trees and structures assembled from single-cell blocks by generator rules; grid pieces (wall, floor, chest, lamps, torch).
Tiles are ISM instances, one 100uu cell each - (almost) nothing spans cells, everything reads massed.
**Qualifications**
What matters most, across both tracks, is a distinctive and charming look with a personality of its own. The renderer is mine and it can bend. I would rather adapt it to a style worth having than settle for one that is convenient to render.
Both tracks:
Track A: experience building style guides for 3D production, not illustration.
Track B: you judge your own work in engine rather than in a viewport, and have done modular or tiling sets where pieces combine arbitrarily.
Nice to have: cel-shaded or outlined projects, procedural content, a shipped indie credit.
**How to Apply**
Email narknon0@gmail.com with: 1. Which track 2. Two or three portfolio pieces closest to the right neighbourhood 3. One piece where you set the look yourself, and what you were going for 4. A few lines on how you would approach a tile that must look deliberate when placed a thousand times in arbitrary combinations 5. How you prefer to price, and rough availability Paid work for hire, short written contract, full technical scope document on request. Track A is roughly $600-1,200. Track B starts with a small paid test piece, around $400-700, before committing to the biome scope.
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Application deadline: November 22, 2026