**Responsibilities**
**Concept artist**:
Creating original concept art for environments, characters, creatures, props, and factionsExploring visual themes tied to horror, cosmic horror, and industrial decaySupporting the 3D artist and character designer with visual references, paint-overs, and design iterationsHelping maintain visual consistency across environments, characters, and narrative elementsTranslating written lore and gameplay ideas into clear, usable visual concepts**Programmer**:
Taking the lead on gameplay feature programming and technical directionWorking closely with existing programmers, animators, and level designersImplementing and supervising core systems such as:Turn-based combatCharacter progression and statsAdvanced inventory and equipment systemsAI behaviour and enemy logicReviewing and coordinating feature implementations to ensure consistency and scalabilityHelping define best practices for**Qualifications**
**Concept Artist**:
Visual Storytelling: Ability to communicate ideas and concepts visually, translating narrative and gameplay into compelling imagery.**Programmer**:
Unreal Engine: Understanding of UE core systems, Blueprints visual scripting, and/or C++ programming. Experience with Unreal Engine AI behavior is highly desirable.Version Control: Proficiency with Git and GitHub (essential for collaborative development).**How to Apply**
Fill out our form here: [Link](https://forms.gle/zYGWXChZcxFppNCc8)