HOMEJOBSCONTRACT GAMEPLAY PROGRAMMER (UE5, C++/BLUEPRINTS) -- NARRATIVE RPG
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Contract Gameplay Programmer (UE5, C++/Blueprints) -- Narrative RPG

Unreal Source #freelance-jobs

Remote / WorldwideremotePosted 1 month ago

// REQUIRED SKILLS

c++multiplayerpcarcontract
// JOB DESCRIPTION

**Responsibilities**

Fixed-scope contract, est. 5-7 weeks, milestone payments, async.

Project: Dialogue-driven narrative RPG, UE 5.5.4, SUDS Pro dialogue, EasyGameUI save/HUD. No combat or multiplayer. Working Blueprints-only build: interaction, dialogue, dice checks, quest tracking, save.

Scope:

  • Migrate core BP systems to C++ GameInstance subsystems with Blueprint-exposed APIs: quest manager, player stats/XP, dialogue event routing + dice resolution, save/load
  • Fix save-restore bug; consolidate duplicated stat logic
  • Implement handlers for dialogue script events (fades, audio, cutscenes, actor staging, level travel)
  • Rework interaction system: fix unreliable focus/activation, add NPC dialogue actor + trigger volumes, perf pass
  • One interior level template (Lumen lighting setup + example Level Instance) + short workflow video
  • Per-milestone docs: BP APIs + how-tos a non-programmer can follow
  • Current systems audit + milestone scope of work with acceptance criteria provided before you quote. Paid trial first.

    **Qualifications**

  • Verifiable UE gameplay programming: shipped credits or public repo
  • C++/Blueprint interop understanding: subsystems, exposing clean BP APIs, delegates, data assets
  • Git (feature branches), fixed scope, written acceptance criteria, async English communication
  • Bonus: Narrative plugin experience, shipped systems w/documentation that designers have used, save system experience
  • **How to Apply**

    DM qubit.cat or email contact@argentgames.co with: links to verifiable UE work, rate, availability. Please include "Catch 33" in your message so we know you read this!

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    Application deadline: November 22, 2026

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