Environment Artist for an undisclosed MMORPG
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
- Dress a volcanic biome: prop placement, rock formations, obsidian clusters, dead vegetation
- Set up foliage and scatter systems optimized for MMO player density
- Configure atmosphere, volumetric fog, and post-process for a dark fantasy mood (Mordor-inspired)
- Integrate basic VFX: lava flows, embers, smoke, heat haze
- Optimize assets with LODs suitable for large-scale multiplayer (100+ players in view)
- Deliver a polished, playable biome ready for gameplay integration
**Qualifications**
- Experience with UE5 Landscape Materials and layer blending from heightmap masks
- Familiarity with Megascans / Fab asset library
- Knowledge of PCG or efficient scatter workflows for large open worlds
- Understanding of LOD and optimization for multiplayer games
- Comfortable with voice calls for feedback and iteration
- French-speaking is a major plus
- Bonus: experience with Niagara VFX, atmospheric lighting, or MMO-scale environments
**How to Apply**
Send your portfolio and a short intro via DM to me @dan.btn, no portfolio = no answer