Environment Systems Developer (PCG / Shaders)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.
The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.
We're looking for an Environment Systems Developer (PCG / Materials) to help build and expand the procedural systems that populate and render our open world.
You'll be working on systems such as:
Creating systems such as:
**Qualifications**
We're looking for someone who:
Send:
Portfolio or examples of relevant work
Brief explanation of your experience with PCG, Material shaders, and Runtime Virtual Textures
(Optional) Examples of procedural tools or systems you've built
**How to Apply**
Contact: business@playresponding.com / Discord: #DySands
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Application deadline: November 22, 2026