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Environment Systems Developer (PCG / Shaders)

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealshaderpcar
// JOB DESCRIPTION

**Responsibilities**

We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment.

The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions.

We're looking for an Environment Systems Developer (PCG / Materials) to help build and expand the procedural systems that populate and render our open world.

You'll be working on systems such as:

  • Unreal Engine 5 Procedural Content - Generation (PCG)
  • Material shader development and optimization
  • Data-driven procedural workflows for large open-world environments
  • Creating reusable tools and workflows for world building
  • Optimized shaders utilizing RVT's
  • Creating systems such as:

  • Interior Building generation
  • RVT road and sidewalk systems
  • Procedural scatter utilizing texture masks
  • **Qualifications**

    We're looking for someone who:

  • Has strong experience with Unreal Engine 5
  • Has experience building procedural systems using PCG
  • Has experience creating and optimizing Material shaders
  • Understands Runtime Virtual Textures (RVT)
  • Thinks in scalable, data-driven workflows
  • Can take ownership of features and propose technical solutions
  • Send:

    Portfolio or examples of relevant work

    Brief explanation of your experience with PCG, Material shaders, and Runtime Virtual Textures

    (Optional) Examples of procedural tools or systems you've built

    **How to Apply**

    Contact: business@playresponding.com / Discord: #DySands

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    Ready to Apply?

    Application deadline: November 22, 2026

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