HOMEJOBSFREELANCE ENVIRONMENT ARTIST — VANGUARD (UE 5.8 CO-OP FPS, VERTICAL SLICE)
BACK TO ALL JOBS
RAREart

Freelance Environment Artist — Vanguard (UE 5.8 co-op FPS, vertical slice)

Unreal Source #freelance-jobs

Remote, worldwide. Async, milestone-based.remotePosted 1 month ago

// REQUIRED SKILLS

ar
// JOB DESCRIPTION

**Responsibilities**

Dress and light an existing single-player strike map (3 encounter rooms, connecting corridors, boss arena) plus a small armory room used as the main-menu backdrop. Working from an optional provided modular sci-fi kitbash library — not a blank slate. Corridors are open for expansion proposals; arena gameplay volumes are locked. Lighting is a first-class deliverable (Lumen + Ultra Dynamic Sky), and the pass has to hold 60 FPS at 1080p on a 3060-class GPU with combat running. Delivered in-engine as project content, not offline renders.

**Qualifications**

Portfolio with in-engine UE turntables or video (required — Beauty renders alone aren't the fit). Comfortable assembling and dressing from modular kits, and owning lighting rather than treating it as cleanup. UE 5.8 and Git/LFS. One shipped or near-shipped project ideal.

**How to Apply**

DM me at hikareem or email hi@kareemalbaba.com with your rate (hourly or per-milestone), availability window, and one paragraph on how you'd approach expanding a corridor between two locked arenas. Full one-page brief on request. Starts with a paid test room (USD 150–400 fixed, paid on delivery regardless of outcome).

Want more jobs like this?

Get weekly indie game dev jobs delivered to your inbox. No spam.

Ready to Apply?

Application deadline: November 22, 2026

LOGIN TO APPLY