Freelance Modular NPC Modeling and rigging (UE 4 epic skeleton)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
I need someone to create a pack of NPCs compatible with Epic's Unreal Engine 4 skeleton (Humanoid rig) for my PC game Escape Condition which needs final NPCs. As I am doing the programming the decision between modular and predefined modeling can be worked out between us in communication.
NPCs should be masked to reduce face variety, but I will need a separate material for skin so that skin tones can be modified. NPCs will not need body armor b/c I will attach those modules separately in blueprint.
The latest GTA 6 gameplay has the best examples of what I'm looking for from both the gang and police (the swat units that rush the criminal den)
The needed NPCs are:
-Lightweight policeman (street cop)
-Heavyweight SWAT unit (task force style)
-Lightweight gang unit
-Heavyweight gang unit (melee, bat users)
**Qualifications**
Established workflow and portfolio showing industry standard for low poly (in this case 20-40,000 is workable). Anything above this is not performant enough for the systems I'm targeting, higher poly would be available for future boss NPCs if needed
**How to Apply**
submit budget, turnaround and portfolio to coalminds@gmail.com
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Application deadline: November 22, 2026