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Freelance Modular NPC Modeling and rigging (UE 4 epic skeleton)

Unreal Source #freelance-jobs

Virginia, USAremotePosted 1 month ago

// REQUIRED SKILLS

unrealpcar
// JOB DESCRIPTION

**Responsibilities**

I need someone to create a pack of NPCs compatible with Epic's Unreal Engine 4 skeleton (Humanoid rig) for my PC game Escape Condition which needs final NPCs. As I am doing the programming the decision between modular and predefined modeling can be worked out between us in communication.

NPCs should be masked to reduce face variety, but I will need a separate material for skin so that skin tones can be modified. NPCs will not need body armor b/c I will attach those modules separately in blueprint.

The latest GTA 6 gameplay has the best examples of what I'm looking for from both the gang and police (the swat units that rush the criminal den)

The needed NPCs are:

-Lightweight policeman (street cop)

-Heavyweight SWAT unit (task force style)

-Lightweight gang unit

-Heavyweight gang unit (melee, bat users)

**Qualifications**

Established workflow and portfolio showing industry standard for low poly (in this case 20-40,000 is workable). Anything above this is not performant enough for the systems I'm targeting, higher poly would be available for future boss NPCs if needed

**How to Apply**

submit budget, turnaround and portfolio to coalminds@gmail.com

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Application deadline: November 22, 2026

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