**Responsibilities**
Stylized / Cel Shading solutions in Unreal EngineStylized water shader (ocean, lakes, rivers, shoreline, foam, etc.)General shader & material work for a cohesive art styleHelping us improve and stabilize the rendering look & lighting pipelineSupporting the team on technical art topics (materials, VFX integration, performance-friendly setups)Potentially helping define a stylized rendering framework we can build on**Qualifications**
Strong experience with Unreal Engine materials, shaders, and renderingProven experience with stylized rendering / cel shading / non-photorealistic renderingComfortable building complex material graphs and custom shader solutionsGood sense for art direction + technical constraintsBonus points:
Experience with water shadersExperience with performance optimization for stylized scenes**How to Apply**
If you’re interested, please send me your portfolio directly here in DMs. (No offense 😄 but I don’t have time for small talk before seeing work.)