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RARENEWprogramming

Freelance Technical Artist

Unreal Source #freelance-jobs

Fully remoteremotePosted 17 hours ago

// REQUIRED SKILLS

unrealvfxshaderar
// JOB DESCRIPTION

**Responsibilities**

  • Stylized / Cel Shading solutions in Unreal Engine
  • Stylized water shader (ocean, lakes, rivers, shoreline, foam, etc.)
  • General shader & material work for a cohesive art style
  • Helping us improve and stabilize the rendering look & lighting pipeline
  • Supporting the team on technical art topics (materials, VFX integration, performance-friendly setups)
  • Potentially helping define a stylized rendering framework we can build on
  • **Qualifications**

  • Strong experience with Unreal Engine materials, shaders, and rendering
  • Proven experience with stylized rendering / cel shading / non-photorealistic rendering
  • Comfortable building complex material graphs and custom shader solutions
  • Good sense for art direction + technical constraints
  • Bonus points:

  • Experience with water shaders
  • Experience with performance optimization for stylized scenes
  • **How to Apply**

    If you’re interested, please send me your portfolio directly here in DMs. (No offense 😄 but I don’t have time for small talk before seeing work.)

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