Freelance Unreal/Unity Developer (Vertical Slice) — Wanderlogue
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// REQUIRED SKILLS
**Responsibilities**
Build a playable vertical slice (5–10 minutes) of Wanderlogue in Unreal or Unity.
Set up the prototype foundation: one area/level, player movement, interactions, and triggers.
Integrate a branching narrative scene (choices with simple, visible consequences).
Implement a minimal “phone-style” UI (menu + simple SMS/messages screen — not final UI).
Deliver playable builds at each milestone and keep the project clean/structured (naming conventions, folder structure).
Collaborate with me through fast iteration: quick feedback loops, scope adjustments, minimal polish.
Constraint: the scope is intentionally small and demo-ready — this is not a full game production.
**Qualifications**
Proven hands-on experience with Unreal Engine or Unity (prototyping / gameplay / integration).
Comfortable with interactions, dialogue/choice systems (even simple), and basic UI.
Able to deliver quickly and cleanly: readable code, organized scenes, stable builds.
Strong product sense: ability to scope and prioritize for a short demo.
French-speaking (smooth communication).
Bonus: experience on narrative games, data-driven tools, Blueprints (UE) or ScriptableObjects (Unity).
**How to Apply**
A short message with your engine preference (Unreal or Unity) and your availability (days/month). 1–3 links to relevant work (prototype, gameplay, narrative/dialogue system, UI, GitHub/portfolio/video). A rough estimate of time & cost to deliver a first playable vertical slice (5–10 min).