**Responsibilities**
**Our talent**:
Check our [website ](https://insensestudios.com/)
**Project**:
We are developing a rougelite shooter with horror atmosphere. Short information about the game:
We have procedurally generated levels, each run is ~25 minutes of gameplayPrimary mechanics are shooting, skills, and platforming. First-person view.The enemies are creatures (monsters)This is an underground world. We are fusing natural caves, classical architecture, and biopunk.Platforms are VR and PCUE 5.4We are serious about releasing a successful game, and thus look for members who:
Take ownership of the game and act as a team-memberDon't treat this project as a portfolio workWear multiple hats when necessaryYou should be able to contribute real ~10-15 work hours per week, until the release of the game.Age: 21+**Qualifications**
**About Game Designer**
Comfortable in Unreal EngineAble to deliver high-quality** meta-progression **and **in-game progression systems**Able to provide thoroughly analyzed and clear requirements for programming implementationAble to work independentlyYou will also work on other GD aspects (enemy AI, weapon & skill design, UI etc)**About Concept Artist**
Interested and talented in **biomechanical style**. Ideally fan of Alien universe and H.R.GigerCan create concepts for enemy creatures, biopunk weapons, and environmentLearn the game lore and 3D limitations, and drive the artistic vision of the project accordinglyWe will provide all the necessary help for you to get started. Can share gameplay footage and internal concepts in DM.
**Length of project**:
~1.5 years
**How to Apply**
DM