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Game Designer and Concept Artist needed

Unreal Source #rev-share-jobs

remoteremotePosted 17 hours ago

// REQUIRED SKILLS

unreal3dpcvrar
// JOB DESCRIPTION

**Responsibilities**

**Our talent**:

Check our [website ](https://insensestudios.com/)

**Project**:

We are developing a rougelite shooter with horror atmosphere. Short information about the game:

  • We have procedurally generated levels, each run is ~25 minutes of gameplay
  • Primary mechanics are shooting, skills, and platforming. First-person view.
  • The enemies are creatures (monsters)
  • This is an underground world. We are fusing natural caves, classical architecture, and biopunk.
  • Platforms are VR and PC
  • UE 5.4
  • We are serious about releasing a successful game, and thus look for members who:

  • Take ownership of the game and act as a team-member
  • Don't treat this project as a portfolio work
  • Wear multiple hats when necessary
  • You should be able to contribute real ~10-15 work hours per week, until the release of the game.
  • Age: 21+
  • **Qualifications**

    **About Game Designer**

  • Comfortable in Unreal Engine
  • Able to deliver high-quality** meta-progression **and **in-game progression systems**
  • Able to provide thoroughly analyzed and clear requirements for programming implementation
  • Able to work independently
  • You will also work on other GD aspects (enemy AI, weapon & skill design, UI etc)
  • **About Concept Artist**

  • Interested and talented in **biomechanical style**. Ideally fan of Alien universe and H.R.Giger
  • Can create concepts for enemy creatures, biopunk weapons, and environment
  • Learn the game lore and 3D limitations, and drive the artistic vision of the project accordingly
  • We will provide all the necessary help for you to get started. Can share gameplay footage and internal concepts in DM.

    **Length of project**:

    ~1.5 years

    **How to Apply**

    DM

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