**Responsibilities**
Create gameplay and cinematic animations for a padel game (korrpadel.com), including shots, serves, movement, idle, cutscenes animations…Study real padel video references to capture realistic movement, timing, body mechanics, and the feel of the sport.Deliver animations compatible with the UE5 Mannequin / Manny skeleton (Blender is recommended, but not required if you can deliver UE5-compatible FBX animations)Integrate animations in Unreal Engine 5 using the project’s animation pipeline and validation tools.Add and update animation data such as markers, metadata, notify states, and pose variations when needed. The pipeline will be explained, so prior experience with these exact tools is not mandatory.Iterate on animations after in-game validation so they work correctly for gameplay timing, ball contact, and player responsiveness.Communicate clearly about progress, availability, and delivery timelines.**Qualifications**
Experience creating character animations for games or 3D projects.Ability to create realistic and readable sports animations.Comfortable working in Unreal Engine 5, or motivated to learn the project’s animation integration pipeline.Able to start soon, with the understanding that this is not expected to be a full-time workload.Able to work remotely and handle payment legally, either by sending invoices as a freelancer/company or by working through a platform such as Fiverr or Upwork.**How to Apply**
Google Form: https://docs.google.com/forms/d/e/1FAIpQLSd7wXyixVO7c5SZ6EkNc2U3TdgvI6xzZdF9IXFvwR_1FzSf7w/viewform