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Gameplay Programmer (Unreal Engine)

Unreal Source #freelance-jobs

RemoteremotePosted 17 hours ago

// REQUIRED SKILLS

unrealc++ar
// JOB DESCRIPTION

**Responsibilities**

Refine an existing Unreal Engine 5 offline TPS prototype inspired by GunZ: The Duel.

Polish crude existing systems: movement (double-tap dash, wall run/climb/jump, momentum/weight), basic gunplay, basic melee (sword/kodachi/dagger), block/parry, massive strikes.

Implement core missing GunZ mechanics, especially full K-Style animation canceling (all cancels & combos per GunZ wiki: SS, HS, HHS, BF, DBF, etc.).

Reference: https://strategywiki.org/wiki/GunZ_The_Duel/Korean-Style_and_Advanced_Techniques

**Qualifications**

Strong experience with Unreal Engine 5 (Blueprints and/or C++ required).

Proven ability to implement and polish high-skill-ceiling movement/combat systems (portfolio examples mandatory).

Deep understanding of animation canceling and fast-paced "gun-fu" mechanics – direct GunZ: The Duel experience is a massive plus.

Comfortable both refining existing code and implementing new core systems.

Reliable communication and milestone delivery.

**How to Apply**

Please DM me with: Your full name. Portfolio links or playable Unreal demos (required – I need to see movement/combat work). Brief summary of your Unreal experience, especially any fast-paced TPS or animation-canceling systems. Confirmation you're available for the next 6-8 weeks.

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