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Hard Surface 3D Artist (with Concept Art skills)

Unreal Source #freelance-jobs

RemoteremotePosted 12 hours ago

// REQUIRED SKILLS

3dblendermayaar
// JOB DESCRIPTION

**Responsibilities**

An indie team is looking for a Hard Surface 3D Modeler to create several sci-fi weapon models, including concept design.

Design and model clean, production-ready assets with proper topology, silhouette, and edge flow. Ensure functional designs that are ready to be rigged as transformers.

Develop high-quality textures (albedo, normal, roughness, etc.) following PBR standards.

Ensure assets are optimized for real-time performance (LOD-ready, efficient geometry, clean UVs).

Maintain consistency with the existing character style and technical requirements.

**Qualifications**

Experience in hard surface modeling for real-time characters or props.

Understanding of topology, shading, and clean mesh construction.

Experience with tools such as Maya, Blender, or similar 3D software.

Knowledge of game-ready workflows, optimization, and PBR texturing.

Ability to match existing assets and maintain consistent visual quality.

Portfolio demonstrating hard surface work (real-time assets preferred).

**How to Apply**

DM: Bicorbcore

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