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Hard Surface Artist (Rev-share)

Unreal Source #rev-share-jobs

RemoteremotePosted 17 hours ago

// REQUIRED SKILLS

3dblendermayazbrushar
// JOB DESCRIPTION

**Responsibilities**

Create game-ready hard surface assets (props, weapons, environment pieces, machinery, etc.) as well as modular specifications

Model with clean topology optimized for real-time performance

Produce UVs and textures (or work cleanly with a texture artist if roles are split)

Follow style guides, scale, and naming conventions

Implement assets into the engine (or prepare them for import)

Iterate on feedback and make revisions as needed

Collaborate closely with designers, and programmers

Manage tasks independently and meet agreed-upon milestones

Available at least 10 hours a week to provide deliverables.

This is unpaid until funding can be obtained***

A rev-share agreement will be signed upon acceptance.**

**Qualifications**

Solid understanding of hard surface modeling fundamentals

Experience with tools such as Blender, Maya, 3ds Max, ZBrush (as needed)

Familiarity with PBR workflows and texture tools (Substance Painter/Designer or equivalent)

Knowledge of game engine constraints (UE5)

Ability to balance visual quality and performance

Portfolio demonstrating hard surface assets (personal or professional work accepted)

Comfortable working in a rev-share / indie team environment

Good communication and reliability (this matters more than AAA credits)

Applicant must provide a portfolio (artstation, carbonmade or personal website)

(Google drive portfolios will not be accepted**)

**How to Apply**

DM sgtkoolaid (message with "HARD SURFACE ARTIST")

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