Junior Dev (D-Extinction Game)
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
Build gameplay in Blueprint: interactables, triggers, UI, level scripting
Write new systems in C++ as components on existing actors
Tune and debug the predator AI (State Tree, AI Controllers)
Fix bugs and crashes, from finding a reliable repro to shipping the fix
Help package and ship demo builds
You have
Solid Unreal Engine experience, strongest in Blueprint
Working C++, and you're willing to go deeper
Git experience
A shipped project, jam game or portfolio piece built in Unreal
Bonus
State Tree / Behavior Trees, MetaSounds, Animation Blueprints
You love horror.
Nice to have
Experience with Unreal AI: State Tree, Behavior Trees, AI Perception, EQS
Audio work in MetaSounds or with gameplay-driven audio
Animation Blueprints, montages or first-person camera work
Optimization Experience
Experience packaging and shipping a build, even a small one
**Qualifications**
1+ year of Unreal Engine experience (UE5 preferred), from personal, school, jam or professional projects
Strong Blueprint skills: you can build a gameplay feature from start to finish
Working knowledge of C++, including classes, pointers and references
Familiar with Git or another version control system
Can debug on your own: reproduce the issue, isolate the cause, fix it
A portfolio, jam game or project built in Unreal
**How to Apply**
Send DM (Please apply only if you are based in India. Any other application wont be looked at).
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Application deadline: November 25, 2026