Level Artist / Environment Artist
WDE
// REQUIRED SKILLS
**Responsibilities**
Finalizing key locations (taking them from ~85% blockout to 100% polish).
Building atmospheric transition zones (foliage, terrain painting).
Optimization: Implementing Level Streaming to eliminate micro-stutters.
Project: A first-person narrative adventure set on a foggy 1890s North-Sea island.
Style: Strict Retro-3D (c. 2004 / Source Engine era). 30 FPS Lock; No Nanite/Lumen.
Status: Deep in production. Core Mechanics & Game Structure are 100% Complete — the full path is playable from start to finish.
**Qualifications**
UE5 Level Assembly skills, Lighting (Legacy Pipeline), and Profiling.
Technical understanding of draw calls, texture budgets, and Level Streaming.
Portfolio showing finished, atmospheric environments.
**How to Apply**
discord DM me @wde