Level Designer
UNDISCLOSEDStudios
// REQUIRED SKILLS
**Responsibilities**
Weβre looking for a Level Designer to build a full multiplayer map from brief β playable β optimized.
π RESPONSIBILITIES
Take a clear design brief and translate it into a playable optimised level
Brief:
MW2 "Highrise" inspired map β NYC skyscrapers above the city line, fog below, multiple buildings, details (AC Vents, clutter, etc)
Create a top-down/layout sketch showing flow, routes, and key areas
Build a greybox/blockout in Unreal Engine
Develop the final level in Unreal (assets can be custom or marketplace, your call, subject to approval)
Optimize for good in-game performance
No Nanite
No Lumen
No virtual textures / no global illumination
We use Forward shading
Timeline: Deliver the complete map within ~1 week
How to apply: DM Me examples of your work
**Qualifications**
Proven experience as a Level Designer / Environment Designer
Strong understanding of level flow, scale, verticality, and gameplay readability
Comfortable working in Unreal Engine
Able to optimize levels for performance without relying on modern high-end features
Familiar with mid-poly aesthetics
(Xbox 360 / PS3 era β COD4, MW2, Black Ops 1 style)
Can work fast, independently, and communicate clearly
**How to Apply**
DM me :)