**Responsibilities**
Design and build open world levels and environments in Unreal Engine 5Create world layouts with meaningful exploration, missions, and encountersDesign combat spaces that work for shooter gameplayDesign and balance items, loot, quests, and progression systemsWork on UI design and implementation for in-game menus, HUD, and player-facing systemsOwn your work from blockout to polishIterate based on playtester and player feedback**Qualifications**
Strong experience with Unreal Engine 5 level design toolsAt least one commercially shipped game — any size, any platformExperience designing open world or large-scale environments in UE5 — comfortable with World Partition, HLODs, level streamingUnderstanding of shooter-level design — cover, sightlines, encounter pacingFamiliarity with RPG design principles — quests, items, loot, progressionExperience with UI design or implementation in UE5 (UMG or similar)Able to work independently and manage your own time**How to Apply**
https://remotegamejobs.com/jobs/victor-game-studio-level-designer-game-designer-open-world-shooter-remote-job