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Level Designer (Town Layout) – Unannounced Medieval Game

Unreal Source #freelance-jobs

Remote – Worldwide (Freelance)remotePosted 14 days ago

// REQUIRED SKILLS

unrealar
// JOB DESCRIPTION

**Responsibilities**

About the project

An unannounced medieval merchant life-sim in Unreal Engine 5.7. The player rises from a lodger with a fish stall to a merchant owning houses, shops and a mansion, in a walled trading town seen mostly from above, with the option to walk its streets. Grounded and historical, in the spirit of Kingdom Come: Deliverance.

The work

The whole town and the land around it are already laid out in my own planning tool (a web-based map editor): streets, about 340 houses and workplaces, the wall and gates, castle, market square, quay, fields and farms. The game builds its level from this plan. I'm looking for a level designer to work in a copy of the tool and make the layout look professional and believable:

  • Streets, lanes, rows of houses and squares that read well from above
  • How the districts fit together and flow
  • Gardens, yards and open ground, so nothing looks empty or awkward
  • You may move anything; nothing is deleted
  • We start with ONE district as a paid test. If we're both happy, the whole t

    **Qualifications**

  • A portfolio showing town or city layouts / level blockouts seen from above (not only finished renders)
  • An eye for how real medieval towns were laid out (plots, rows, squares, market streets)
  • Experience with city-builders or top-down games is a strong plus (Manor Lords, KCD, etc.)
  • Clear communication and the ability to work to a short brief
  • No Unreal knowledge needed for the layout itself - the work is done in the planning tool
  • **How to Apply**

    DM @DrPenguin with your portfolio (top-down layouts please), your quote and time for a one-district test, and your availability. A written agreement is signed before work begins.

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    Application deadline: December 26, 2026

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