**Responsibilities**
Maximize the potential of our artists, worldbuilding and gameplay at Notiontheory by:
creating and implementing dynamic and baked lighting for all game environments and cinematicscrafting lighting to establish mood, guide player focus, and support the narrativedeveloping and tuning post-processing effects, including color grading, exposure, and atmosphericsutilizing the full range of Unreal Engine's lighting pipeline, from real-time Lumen to baked Lightmass workflowsimplementing and optimizing all reflection systems (captures, planar, SSR)collaborating with environment, level design, and tech art teams to ensure lighting supports art direction and gameplayprofiling and optimizing all lighting elements to meet project performance budgetsdebugging and resolving lighting artifacts and performance issues, including light leaks, shadow errors, and bottlenecksdefining and documenting lighting style guides and best practices to ensure visual consistency across the project**Qualifications**
a strong portfolio showcasing expertise in real-time lighting for gamesdeep understanding of Unreal Engine's lighting pipeline (Lumen, Lightmass, Post-Processing, Reflections)strong understanding of color theory, composition, light, and shadowfamiliarity with lighting optimization techniques and performance profiling in Unreal Engineknowledge of how PBR materials and shaders interact with lightfluency in English (written, spoken)working microphone and webcamstrategic thinker with strong problem-solving skillsexcellent communicator, able to collaborate across disciplinesyou must play games, love games, and want to make games!**How to Apply**
If interested, please send a DM to me on discord @kbouw#1700 with a link to your portfolio/CV and your typical hourly rate.