Looking for Real-time VFX artists, 3D Modelers, Systems Engineers & Animators
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
Real-time VFX : Creating complex houdini and niagara systems to properly bring our lead designers insanely innovative ideas to life. This includes spells, abilities, attacks etc. Player & Enemies.
3D Modelers : Creating lifelike looking GAME READY models that have incredible topology. Humanoids and creatures as well as environmental stuff.
Systems Engineers : To polish & optimize existing systems as well as build new ones. Combat, skill tree etc.
Animators : Will be working with various creatures, humanoids etc to create the most seamless, crisp and clean animations.
All payment details will be discussed between yourself and our CEO.
**Qualifications**
Real-time VFX : extensive knowledge of houdini and niagara systems. Not looking for stylized!
3D Modelers : Must show you can do intricate game ready models with high level topology. Rigged and ready to go.
Systems Engineers : must have C++ knowledge as well as be familiar with combat systems, skill tree systems etc. OPTIMIZATION Is a MUST!!!!!!
Animators : Must be able to do intricate animations. To us we consider the starting point of an "intricate animation" to be something you'd see the protagonist do in black myth wukong. Incredibly intricate anims that are crisp, refined and memorable.
All payment details will be discussed between yourself and our CEO.
**How to Apply**
@theoceanbreather is my discord.
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