M1941 jacket shell skinned to UE5 Manny (SK_Mannequin, 161 bones)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Model one M1941 "Parsons" field jacket shell - outer shell only, untextured, from the reference supplied
Skin it to the SK_Mannequin skeleton we supply, weighted smoothly across spine_01-spine_03
Keep within budget: max 12,000 triangles, one mesh, max 8 influences per vertex, ~180 cm, faces +X, pivot at origin
Test deformation against the idle, walk and jog clips we supply, and check your export in an empty UE5 project before sending
Deliver the FBX named exactly SK_US_Torso_JacketM1941_A, plus your source file
**Qualifications**
UE5 character/clothing artist who has bound meshes to SK_Mannequin (161 bones, not retargeted), delivers FBX plus source, and can verify bone count, scale and deformation in UE5 themselves.
**How to Apply**
Please email chris@shrapnelworks.com
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Application deadline: November 22, 2026