HOMEJOBSM1941 JACKET SHELL SKINNED TO UE5 MANNY (SK_MANNEQUIN, 161 BONES)
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M1941 jacket shell skinned to UE5 Manny (SK_Mannequin, 161 bones)

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

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// JOB DESCRIPTION

**Responsibilities**

Model one M1941 "Parsons" field jacket shell - outer shell only, untextured, from the reference supplied

Skin it to the SK_Mannequin skeleton we supply, weighted smoothly across spine_01-spine_03

Keep within budget: max 12,000 triangles, one mesh, max 8 influences per vertex, ~180 cm, faces +X, pivot at origin

Test deformation against the idle, walk and jog clips we supply, and check your export in an empty UE5 project before sending

Deliver the FBX named exactly SK_US_Torso_JacketM1941_A, plus your source file

**Qualifications**

UE5 character/clothing artist who has bound meshes to SK_Mannequin (161 bones, not retargeted), delivers FBX plus source, and can verify bone count, scale and deformation in UE5 themselves.

**How to Apply**

Please email chris@shrapnelworks.com

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Application deadline: November 22, 2026

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