Map/Level Designer (UE5)
UNDISCLOSEDStudios
// REQUIRED SKILLS
**Responsibilities**
🎮 Hiring — Map/Level Designer (UE5) | Indie Multiplayer Game
We're a small indie studio working on a multiplayer PvP game in UE5 with strong traction and a growing community.
We need a Map/Level Designer who can take a map from concept to final. Ideation, blockout, iteration, and polished deliverable.
What you'd be doing:
→ Designing and building multiplayer maps for fast-paced PvP combat
→ Blockouts and greyboxing with gameplay-first thinking
→ Taking maps from blockout to final art pass
→ Keeping everything optimised and performant
Technical requirements:
→ Strong UE5 experience
→ 4 million poly budget max per map
→ Forward shading pipeline (no Nanite, no Lumen)
→ No virtual textures, no global illumination
→ You need to know how to make things look good within tight performance constraints
**Qualifications**
→ Experience with multiplayer map design
→ Portfolio with blockouts AND finished environments
→ Understanding of vertical/dynamic gameplay spaces
**How to Apply**
DM Me with your portfolio linked