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Melee Swordfighting NPC Programmer for VR Game - Cry of Athena

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RemoteremotePosted 1 month ago

// REQUIRED SKILLS

c++pcvrar
// JOB DESCRIPTION

**Responsibilities**

Program VR physics based fighting in melee combat.

VR systems for detecting damage to/from the player, blocking, etc.

Prevent multiple NPCs from crowding into each other

Iterate on optimized non-character movement .component based BP NPC pawn and work with custom logic.

Existing NPC you iterate on can run with 50+ units before performance drops, maintain or improve this level of performance.

Maintain appropriate melee distance and positioning around the player.

Circle, strafe, approach, retreat, and reposition intelligently.

Block, dodge, stagger, recover, and react to attacks

React to the player or enemy NPC weapon position and movement.

Different melee weapons, attack types, and combat styles.

**Qualifications**

Having a VR headset is preferred so you can directly test fighting the NPCs.

Has played games like Blade and Sorcery, Battle Talent, Swordman VR, etc to understand VR melee combat.

Understands the nature of close combat sword fighting in games in general.

Strong understanding of game optimization.

Blueprint and/or C++.

Animation, IK, procedural animation, or physics experience is a plus.

VR development experience is a major plus.

Someone who listens to feedback, communicates consistently, and collaborates closely.

Clean, scalable code that can easily be read and modified by the rest of the team.

Include resume and portfolio/examples of prior work if relevant.

Bonus questions: what have been your favorite VR games, especially melee based ones? What do you think is the most important feature to have in a melee NPC?

**How to Apply**

simulatedmindsinc@gmail.com

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Application deadline: November 22, 2026

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