Multiplayer / Network Engineer (Unity or Unreal, XR)
NeoxEntertainment
// REQUIRED SKILLS
**Responsibilities**
Get a co-located mixed reality multiplayer experience running smoothly with up to 32 players on Meta Quest 3 and Pico by early December. Base is either an open-source Unity MR laser tag project or our existing co-op MR treasure hunt game.
Optimize network replication and bandwidth (tick rates, compression, relevancy)
Interpolation / extrapolation and client-side prediction for head and hand/controller transforms
Find and fix sync and stability issues with many players in one shared space
Work closely with our Unreal/Unity devs, who handle gameplay
**Qualifications**
Shipped or built multiplayer games with high player counts
Strong experience with network interpolation, prediction and traffic optimization
Unity networking (Netcode for GameObjects, Photon Fusion, Mirror or similar) and/or Unreal replication
XR experience on Quest and Pico, ideally colocation / shared spatial anchors
Available for roughly 2 months, starting ASAP
**How to Apply**
DM me with your multiplayer/XR projects / portfolio and weekly availability and hourly rate.
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Application deadline: December 8, 2026