HOMEJOBSMULTIPLAYER / NETWORK ENGINEER (UNITY OR UNREAL, XR)
BACK TO ALL JOBS
RAREprogramming

Multiplayer / Network Engineer (Unity or Unreal, XR)

NeoxEntertainment

Remote (team based in Germany, CET)remotePosted 1 month ago

// REQUIRED SKILLS

unityunrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

Get a co-located mixed reality multiplayer experience running smoothly with up to 32 players on Meta Quest 3 and Pico by early December. Base is either an open-source Unity MR laser tag project or our existing co-op MR treasure hunt game.

Optimize network replication and bandwidth (tick rates, compression, relevancy)

Interpolation / extrapolation and client-side prediction for head and hand/controller transforms

Find and fix sync and stability issues with many players in one shared space

Work closely with our Unreal/Unity devs, who handle gameplay

**Qualifications**

Shipped or built multiplayer games with high player counts

Strong experience with network interpolation, prediction and traffic optimization

Unity networking (Netcode for GameObjects, Photon Fusion, Mirror or similar) and/or Unreal replication

XR experience on Quest and Pico, ideally colocation / shared spatial anchors

Available for roughly 2 months, starting ASAP

**How to Apply**

DM me with your multiplayer/XR projects / portfolio and weekly availability and hourly rate.

Want more jobs like this?

Get weekly indie game dev jobs delivered to your inbox. No spam.

Ready to Apply?

Application deadline: December 8, 2026

LOGIN TO APPLY