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RAREprogramming

Multiplayer / Network Engineer (Unity or Unreal, XR)

NeoxEntertainment

Remote (team based in Germany, CET)remotePosted 1 month ago

// REQUIRED SKILLS

unityunrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

Get a co-located mixed reality multiplayer experience running smoothly with up to 32 players on Meta Quest 3 and Pico by early December. Base is either an open-source Unity MR laser tag project or our existing co-op MR treasure hunt game.

  • Optimize network replication and bandwidth (tick rates, compression, relevancy)
  • Interpolation / extrapolation and client-side prediction for head and hand/controller transforms
  • Find and fix sync and stability issues with many players in one shared space
  • Work closely with our Unreal/Unity devs, who handle gameplay
  • **Qualifications**

  • Shipped or built multiplayer games with high player counts
  • Strong experience with network interpolation, prediction and traffic optimization
  • Unity networking (Netcode for GameObjects, Photon Fusion, Mirror or similar) and/or Unreal replication
  • XR experience on Quest and Pico, ideally colocation / shared spatial anchors
  • Available for roughly 2 months, starting ASAP
  • **How to Apply**

    DM me with your multiplayer/XR projects / portfolio and weekly availability and hourly rate.

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    Ready to Apply?

    Application deadline: December 1, 2026

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