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Multiplayer Systems Studio

Unreal Source #freelance-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

We are seeking an experienced studio to develop a fully replicated multiplayer open world survival foundation for a dedicated server environment.

Core survival systems must include eating, drinking, resting, death, growth progression, weight gain and loss, killing, climbing, swimming, carrying mechanics, and reproduction.

The foundation must also include:

• Multiplayer replication for all systems on a dedicated server

• Leveling system integrated with questing

• Currency system tied to quest completion

• Ability store

• Auto save system

• In game skin selection system

• Group invite system

• Social menu

• Proper synchronization for paired combat animations

• Limb targeting system

• Scent tracking system

• Dismemberment system

All systems must be scalable, modular, and production ready.

**Qualifications**

• Proven experience developing multiplayer systems for Unreal Engine

• Strong understanding of replication and dedicated server architecture

• Experience building scalable survival mechanics

• Demonstrated experience with synchronized animation systems

• Ability to architect modular systems for long term expansion

• Portfolio of completed multiplayer projects

**How to Apply**

Please submit your studio portfolio, relevant multiplayer project examples, estimated timeline, team size, and a rough budget range for completing this foundation system. Include contact information for follow up discussion.

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