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OnePunch Sound
Unreal Source #hire-a-studio
RemoteremotePosted 17 hours ago
// REQUIRED SKILLS
unrealc++
// JOB DESCRIPTION
onepunchsound.com
**Services**
I run a small sound studio bridging film sound and game audio, focused on gameplay, trailers, cinematics and atmos.
We’re a two-person team, working closely with solo devs and studios, and happy to help with audio, implementation, or just talk things through.
We handle:
• Combat, weapons, creatures, UI, vehicles
• Trailer & cinematic sound design
• Atmospheres and world-building
• MetaSounds and procedural audio
• Unreal implementation, optimization,
• Adaptive / interactive music systems
• Custom foley when required
Engine: Unreal (MetaSounds, Blueprints, C++ hooks)
**Contact**
rohit@onepunchsound.com or DM