HOMEJOBS[PAID/CONTRACT] LOOKING FOR AN NPC ACTIVE RAGDOLL PHYSICS DEVELOPER! (UE 4.27)
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[PAID/CONTRACT] Looking for an NPC Active Ragdoll Physics Developer! (UE 4.27)

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RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unrealpcvrarcontractfull-time
// JOB DESCRIPTION

**Responsibilities**

We are looking for an experienced Active Ragdoll Physics Developer to help bring advanced physics-driven humanoid interactions to our VR sandbox game.

We already have an active ragdoll system developed in our title, Cry of Athena, but our newer highly optimized NPC pawn architecture uses a hybrid approach where characters are normally driven by lightweight non physics animation and AI systems but transition into full-time physics simulation if interacted with by the player or physics objects. The issue is that this physics simulating active ragdoll mode is much less advanced than our implementation in our other title since the NPC pawn architecture is focused on optimization for large numbers of enemies over physics.

Your primary responsibility will be to study the existing advanced active ragdoll implementation in our other project, transfer its functionality to the new optimized NPC framework, and help further improve the quality, stability, and believability of active ragdoll behavior over time.

**Qualifications**

Strong candidates should have experience with:

Active ragdolls

Physical Animation Component

Physics-driven humanoid characters

Balance and recovery systems

Physics-based hit reactions

Physics-assisted locomotion

Ragdoll recovery and stand-up systems

Character joint constraints and tuning

Unreal Engine physics systems

VR gameplay interactions

Experience shipping physics-heavy combat games is a significant plus.

Look at the google doc provided to see references and examples of physics ragdolls we need. https://docs.google.com/document/d/1WGsjtsKwykmngAB2NvnC-ZTJ0hPqFcUMokWZv4b1byk/edit?tab=t.0#heading=h.mqp2w3lraf4r

**How to Apply**

If interested, email us at: Simulatedmindsinc@gmail.com Include resume and portfolio of prior work if relevant. Please also state where you found this contract listing so I know how you found it. Questions you can answer to really stand out: What are some projects you have worked on that have had to do with active ragdolls? Please provide any footage or examples of active ragdoll NPCs you’ve worked on.

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Application deadline: November 22, 2026

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