[PAID/CONTRACT] Looking for an NPC Active Ragdoll Physics Developer! (UE 4.27)
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// REQUIRED SKILLS
**Responsibilities**
We are looking for an experienced Active Ragdoll Physics Developer to help bring advanced physics-driven humanoid interactions to our VR sandbox game.
We already have an active ragdoll system developed in our title, Cry of Athena, but our newer highly optimized NPC pawn architecture uses a hybrid approach where characters are normally driven by lightweight non physics animation and AI systems but transition into full-time physics simulation if interacted with by the player or physics objects. The issue is that this physics simulating active ragdoll mode is much less advanced than our implementation in our other title since the NPC pawn architecture is focused on optimization for large numbers of enemies over physics.
Your primary responsibility will be to study the existing advanced active ragdoll implementation in our other project, transfer its functionality to the new optimized NPC framework, and help further improve the quality, stability, and believability of active ragdoll behavior over time.
**Qualifications**
Strong candidates should have experience with:
Active ragdolls
Physical Animation Component
Physics-driven humanoid characters
Balance and recovery systems
Physics-based hit reactions
Physics-assisted locomotion
Ragdoll recovery and stand-up systems
Character joint constraints and tuning
Unreal Engine physics systems
VR gameplay interactions
Experience shipping physics-heavy combat games is a significant plus.
Look at the google doc provided to see references and examples of physics ragdolls we need. https://docs.google.com/document/d/1WGsjtsKwykmngAB2NvnC-ZTJ0hPqFcUMokWZv4b1byk/edit?tab=t.0#heading=h.mqp2w3lraf4r
**How to Apply**
If interested, email us at: Simulatedmindsinc@gmail.com Include resume and portfolio of prior work if relevant. Please also state where you found this contract listing so I know how you found it. Questions you can answer to really stand out: What are some projects you have worked on that have had to do with active ragdolls? Please provide any footage or examples of active ragdoll NPCs you’ve worked on.
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Application deadline: November 22, 2026