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[PAID] Unreal Engine C++ Developer – Melee Combat System

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RemoteremotePosted 25 days ago

// REQUIRED SKILLS

unrealc++arremote
// JOB DESCRIPTION

**Responsibilities**

This is a focused, systems-level role where you'll be utilising Narrative Pro's Combat Framework to deliver a melee combat experience that fits the game's design vision, requiring deep modification. The work will include, but is not limited to:

• Creating and modifying combat abilities and custom weapon/attack logic

• Setting up and tuning enemy AI combat behavior

• Integrating and adjusting combat animations

• Iterating on combat feel, pacing, and gameplay feedback

Details:

• Paid work on a fixed-price/per-milestone basis (not hourly)

• Remote, flexible schedule

• Ongoing collaboration with potential for longer-term work

**Qualifications**

• Strong C++ skills in Unreal Engine 5

• Experience building or extending gameplay and combat systems in UE5

• General familiarity with the Gameplay Ability System (abilities, attributes, effects)

• Experience with behavior trees

• Experience with UE5 Animation Blueprints and montage-driven combat

• Good communication and ability to work async/remote

• Experience building Melee Combat Systems in UE5 (strongly preferable)

Narrative Pro experience is strongly preferred, but not required — if you're a capable C++ developer, the plugin is well-documented with video tutorials and documentation to get you up to speed.

**How to Apply**

To apply, please complete this form: https://forms.gle/EZg98drLu3vQr9B78

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