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Programming Intern (UE5)

Unreal Source #freelance-jobs

Remote (Washington, DC)remotePosted 1 month ago

// REQUIRED SKILLS

unrealc++consolear
// JOB DESCRIPTION

**Responsibilities**

  • Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
  • Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and multi-language UI scaling.
  • Profile and optimize runtime performance, memory allocation, and CPU/GPU bottlenecks within Unreal Engine.
  • Develop and maintain internal tools and scripts to streamline asset integration and improve team workflows.
  • Assist in merging code, resolving conflicts, and managing branch stability within a version control environment.
  • **Qualifications**

    Requirements

  • Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
  • Strong foundational knowledge of version control systems (e.g., Git, SVN).
  • Excellent problem-solving skills and the ability to debug complex systems efficiently.
  • Nice-to-Haves

  • Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
  • Experience using Perforce (P4V) and advanced branch management strategies.
  • Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
  • A passion for narrative-driven games and educational titles.
  • **How to Apply**

    https://dogwaterstud.io/jobs

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