**Responsibilities**
Test new features, builds, and patches across Meta Quest and PCVRStress-test the Modkit by building, importing, and breaking content the way our creators doReproduce, isolate, and document bugs with clear repro steps, logs, video, and severity assessmentTriage and prioritize incoming issues from internal builds, beta testers, and the creator communityMaintain and update our issue tracker (Jira), keep tickets clean, deduplicated, and properly taggedRun regression passes on critical systems before each releaseVerify fixes and close the loop with engineeringSurface patterns: when ten bugs share a root cause, you're the one who notices**Qualifications**
Prior QA experience on a shipped game, or strong demonstrated ability to test methodicallyComfort with Jira, Git basics, and reading crash logsClear, concise written communication, your bug reports save engineering time, not waste itSelf-direction: you can run a test plan without daily check-insAvailable for a consistent weekly schedule, with overlap into European or North American working hoursNice to Have
Familiarity with Unreal Engine projects (you don't need to code in it, but knowing your way around helps)Experience testing multiplayer / networked games (replication bugs, listen server quirks, EOS)Modding background, or experience testing UGC tools and SDKsPerformance profiling intuition on Quest hardwareReal experience with VR, you own a Quest (and a PCVR setup) and play regularlyActive in VR communities (Discord, Reddit, mod.io)**How to Apply**
Interested? Contact nate_jona on Discord or send your application to jonathan@atlasxr.co