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RAREprogramming

QA Test

Atlas XR (Part-time)

EU - RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unityunrealmultiplayerpcvrar
// JOB DESCRIPTION

**Responsibilities**

  • Test new features, builds, and patches across Meta Quest and PCVR
  • Stress-test the Modkit by building, importing, and breaking content the way our creators do
  • Reproduce, isolate, and document bugs with clear repro steps, logs, video, and severity assessment
  • Triage and prioritize incoming issues from internal builds, beta testers, and the creator community
  • Maintain and update our issue tracker (Jira), keep tickets clean, deduplicated, and properly tagged
  • Run regression passes on critical systems before each release
  • Verify fixes and close the loop with engineering
  • Surface patterns: when ten bugs share a root cause, you're the one who notices
  • **Qualifications**

  • Prior QA experience on a shipped game, or strong demonstrated ability to test methodically
  • Comfort with Jira, Git basics, and reading crash logs
  • Clear, concise written communication, your bug reports save engineering time, not waste it
  • Self-direction: you can run a test plan without daily check-ins
  • Available for a consistent weekly schedule, with overlap into European or North American working hours
  • Nice to Have

  • Familiarity with Unreal Engine projects (you don't need to code in it, but knowing your way around helps)
  • Experience testing multiplayer / networked games (replication bugs, listen server quirks, EOS)
  • Modding background, or experience testing UGC tools and SDKs
  • Performance profiling intuition on Quest hardware
  • Real experience with VR, you own a Quest (and a PCVR setup) and play regularly
  • Active in VR communities (Discord, Reddit, mod.io)
  • **How to Apply**

    Interested? Contact nate_jona on Discord or send your application to jonathan@atlasxr.co

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